
Smarty MacGyver
Amarr Technologies.
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Posted - 2014.05.09 03:44:00 -
[1] - Quote
I`ve been reading all of the posts for a while now and I suggest we do a little thought experiment here.
Please if you are in a WH PvP corp that is directly affected by this changes write down your own version and line of thought with reasoning behind it as this provides better feedback for a developer than throwing the "You have no idea of WH PvP Bullshit" at everyone.
Version A)
The change will be made, BU & QEX and the rest of the bigger WH Alliances cry in outrage like they already do and continue to blame CCP and its developers to have ruined their prefered playstyle of sitting around in POSes and waiting for WH activity to show in the chain they scanned X Days / X Hours ago and keep blaming the Dev`s and their votes WH CSM not knowing a thing about the game they develop.
Some people will quit over this, the rest adapts as we players usually do when there are big changes to a speciifc playstyle we enjoy and keep going. How, remains to be seen.
As the bigger WH PvP entities said themselves with the change and the W-Space Risk / Reward structure out of balance now new people will stream into Wormholes across the board C1 - C6 to make ISK, saturating the W-Space landscape with new opportunities for the established WH PvP Corps to PvP and giving them a better chance to find new prey in a more reasonable time as there is a lot more activity in all over W-Space right now. But they have to actively work for it now, making it a much more satisfying experience to actually kill something.
CCP monitors the aftermath of the changes closely, with blue loot prices dropping and WH Farmers outsmarting WH PvP groups because of the way they can protect their holes ( Closing & Instant Signature Monitoring ) CCP decides that the changes rather drastically alter the wormhole experience for both groups ( PVE & PVP ) as Farmers get less ISK for the same amount of time spent in W-Space shooting sleepers because a lot more people are farming blue loot now.
Therefore CCP Fozzie's idea of delayed signatures comes into play and CCP decides to implement the feature to support the WH PvP groups in having a better chance to create content and a lot more Risk for the PvE groups.
WH PvP entities suddenly praise CCP for their awesome vision of the Game, send beer, hookers and chocolates in Proteus shape to Fozzie and build corbexx a monument right besides the one we already have from the secret wormhole PvP RMT fund showing his middle finger in the direction of north north-west.
Rolling holes for targets is now a much more rewarding and easier task. With a lot more targets now due to the changed Risk / Reward structure by taking away the NPC API kills and implementing delayed signatures the WH PvPers squealing in joy like little pigs and patting themselves on the back for all the "awesome Marauder & Capital kills" they are getting left and right with their 20+ T3 gangs that sit right next door to the farmers.
And life for WH PvPers was good once again.
This change essentially meant three things:
A) Everyone can be attacked by something cloaky at any times and most likely he`ll have a bunch of friends in warp already when they do.
B) The boring times of sitting in a POS and waiting for Siggy to show activity are over, a much more active playstyle got enforced and with the changes CCP implemented after taking away the NPC data from the API
C) The risk / reward ratio gets raised significantly
But when there is light, there is also shadow. PvE groups crashed back into reality when they realised that the holy land of ISK farming turned into hell with 20+ T3 gangs constantly ripping them a new one.
So they adapted. As we learned countless times before if people adapt they do things differently but the most important is they`ll fly different ships.
People will fly in cheaper ships and most groups will stop using capitals at all probably, they will come up with new ideas and doctrines to replace their dual boxing marauders and battleships in C4s with cheap and easy to replace stuff if they can even afford to loose them at all over and over again.
Farming fleets will get bigger and plexing baits will become a much more effective and usual thing because it`s way easier to bait and counter-drop in your own system than rolling holes all day to get PvP.
Finally it will also not only become quite a bit harder for the lower class WHs to constantly generate income with PvE content but also for Corps in C5 / C6 as the only time efficient and effective way to run sites in there are capital escalations.
Who just became a lot more risky. I think most of the C5 / C6 groups are able to fleet a proper composition that fits through a 3B hole and massacre a small escalation fleet.
But as I said before, the defending group is at advantage and can bring whatever size of capital fleet they want while the attackers have to take care of mass issues.
The consequence, suddenly large groups / corps will gain a huge advantage over smaller ones and will be the only one running capital escalations properly shifting the wealth of all WH inhabitants a large percentage in the direction of the big WH PvP corps.
For PvE people it`s simple. If you can`t beat them, join them. So a lot of these carebears and farmers you despise so much would end up in your corp doing a bit of pew while silently farming your escalations with their solo quad account setup.
In the end the ripple effect you set loose by constantly nagging and distrusting the game designers in the future of the sandbox will not make any good changes for your WH PvP at all.
Farmers will either join your corps or put together large groups themselves to safely escalate. The lower wormholes will be infested with stuff you don`t want to shoot because C3 Drakes are a lot less fun to shoot than C3 T3s farming.
And finally you`ll be only doing PvP against shiny targets with each other.
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